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//DigiJoystick test and usage documentation
#include <DigiJoystick.h>
void setup() {
DigiJoystick.begin(); //start or reenumerate USB - BREAKING CHANGE from old versions that didn't require this
//while(!DigiJoystick.isConnected()) {} //don't run sketch until USB is connected
}
void loop() {
// If not using plentiful DigiJoystick.delay() calls, make sure to
//DigiJoystick.update(); // call this at least every 50ms
// calling more often than that is fine
// this will actually only send the data every once in a while unless the data is different
// you can set the values from a raw byte array with:
// char myBuf[8] = {
// x, y, xrot, yrot, zrot, slider,
// buttonLowByte, buttonHighByte
// };
// DigiJoystick.setValues(myBuf);
// Or we can also set values like this:
DigiJoystick.setX((byte) (millis() / 100)); // scroll X left to right repeatedly
DigiJoystick.setY((byte) 0x30);
DigiJoystick.setXROT((byte) 0x60);
DigiJoystick.setYROT((byte) 0x90);
DigiJoystick.setZROT((byte) 0xB0);
DigiJoystick.setSLIDER((byte) 0xF0);
// it's best to use DigiJoystick.delay() because it knows how to talk to
// the connected computer - otherwise the USB link can crash with the
// regular arduino delay() function
DigiJoystick.delay(50); // wait 50 milliseconds
//we can set buttons like this
//DigiJoystick.setButton(Button Number 0-15, State 1 = on, 0 = off);
//you can call this multiple times and it won't clear other buttons in between
//Turn on button 0 and 1
DigiJoystick.setButton(0, 1);
DigiJoystick.setButton(1, 1);
//Turn off button 1
DigiJoystick.setButton(1, 0);
//Turn on button 3
DigiJoystick.setButton(3, 1);
// we can also set buttons like this (lowByte, highByte)
//DigiJoystick.setButtons(0x00, 0x00);
}