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switch to setup for Arduino Boards Manager
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/* Software Debouncing - Mechanical Rotary Encoder */
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#define encoder0PinA 9
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#define encoder0PinB 10
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const int buttonPin = 12;
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volatile unsigned int encoder0Pos = 0;
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static boolean rotating=false;
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int buttonState; // the current reading from the input pin
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int lastButtonState = LOW; // the previous reading from the input pin
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long lastDebounceTime = 0; // the last time the output pin was toggled
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long debounceDelay = 50; // the debounce time; increase if the output flickers
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void setup() {
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pinMode(buttonPin, INPUT);
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digitalWrite(buttonPin, HIGH);
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pinMode(encoder0PinA, INPUT);
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digitalWrite(encoder0PinA, HIGH);
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pinMode(encoder0PinB, INPUT);
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digitalWrite(encoder0PinB, HIGH);
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attachInterrupt(encoder0PinA, rotEncoder, CHANGE);
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SerialUSB.begin (9600);
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}
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void rotEncoder(){
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rotating=true;
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// If a signal change (noise or otherwise) is detected
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// in the rotary encoder, the flag is set to true
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}
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void loop() {
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while(rotating) {
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delay(2);
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// When signal changes we wait 2 milliseconds for it to
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// stabilise before reading (increase this value if there
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// still bounce issues)
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if (digitalRead(encoder0PinA) == digitalRead(encoder0PinB)) {
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encoder0Pos++;
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}
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else {
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encoder0Pos--;
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}
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rotating=false; // Reset the flag back to false
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SerialUSB.println(encoder0Pos);
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}
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int reading = digitalRead(buttonPin);
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// check to see if you just pressed the button
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// (i.e. the input went from LOW to HIGH), and you've waited
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// long enough since the last press to ignore any noise:
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// If the switch changed, due to noise or pressing:
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if (reading != lastButtonState) {
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// reset the debouncing timer
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lastDebounceTime = millis();
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SerialUSB.print("Button: ");
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SerialUSB.println(reading);
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}
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if ((millis() - lastDebounceTime) > debounceDelay) {
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// whatever the reading is at, it's been there for longer
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// than the debounce delay, so take it as the actual current state:
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buttonState = reading;
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}
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// save the reading. Next time through the loop,
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// it'll be the lastButtonState:
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lastButtonState = reading;
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}
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