switch to setup for Arduino Boards Manager

This commit is contained in:
Erik Tylek Kettenburg
2015-06-23 12:42:35 -07:00
parent bc55c9bb45
commit 6ca6b114d5
3581 changed files with 93 additions and 51 deletions

View File

@@ -0,0 +1,70 @@
/* Software Debouncing - Mechanical Rotary Encoder */
#define encoder0PinA 9
#define encoder0PinB 10
const int buttonPin = 12;
volatile unsigned int encoder0Pos = 0;
static boolean rotating=false;
int buttonState; // the current reading from the input pin
int lastButtonState = LOW; // the previous reading from the input pin
long lastDebounceTime = 0; // the last time the output pin was toggled
long debounceDelay = 50; // the debounce time; increase if the output flickers
void setup() {
pinMode(buttonPin, INPUT);
digitalWrite(buttonPin, HIGH);
pinMode(encoder0PinA, INPUT);
digitalWrite(encoder0PinA, HIGH);
pinMode(encoder0PinB, INPUT);
digitalWrite(encoder0PinB, HIGH);
attachInterrupt(encoder0PinA, rotEncoder, CHANGE);
SerialUSB.begin (9600);
}
void rotEncoder(){
rotating=true;
// If a signal change (noise or otherwise) is detected
// in the rotary encoder, the flag is set to true
}
void loop() {
while(rotating) {
delay(2);
// When signal changes we wait 2 milliseconds for it to
// stabilise before reading (increase this value if there
// still bounce issues)
if (digitalRead(encoder0PinA) == digitalRead(encoder0PinB)) {
encoder0Pos++;
}
else {
encoder0Pos--;
}
rotating=false; // Reset the flag back to false
SerialUSB.println(encoder0Pos);
}
int reading = digitalRead(buttonPin);
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != lastButtonState) {
// reset the debouncing timer
lastDebounceTime = millis();
SerialUSB.print("Button: ");
SerialUSB.println(reading);
}
if ((millis() - lastDebounceTime) > debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
buttonState = reading;
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
lastButtonState = reading;
}