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	switch to setup for Arduino Boards Manager
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		@@ -0,0 +1,323 @@
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// UTFT_Demo_400x240 (C)2013 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// This program is a demo of how to use most of the functions
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// of the library with a supported display modules.
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//
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// This demo was made for modules with a screen resolution 
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// of 400x240 pixels.
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//
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// This program requires the UTFT library.
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//
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#include <UTFT.h>
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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UTFT myGLCD(ITDB32WD,38,39,40,41);   // Remember to change the model parameter to suit your display module!
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void setup()
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{
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  randomSeed(analogRead(0));
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// Setup the LCD
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  myGLCD.InitLCD();
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  myGLCD.setFont(SmallFont);
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}
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void loop()
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{
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  int buf[398];
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  int x, x2;
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  int y, y2;
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  int r;
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// Clear the screen and draw the frame
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  myGLCD.clrScr();
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  myGLCD.setColor(255, 0, 0);
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  myGLCD.fillRect(0, 0, 399, 13);
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  myGLCD.setColor(64, 64, 64);
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  myGLCD.fillRect(0, 226, 399, 239);
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  myGLCD.setColor(255, 255, 255);
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  myGLCD.setBackColor(255, 0, 0);
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  myGLCD.print("*** Universal Color TFT Display Library ***", CENTER, 1);
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  myGLCD.setBackColor(64, 64, 64);
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  myGLCD.setColor(255,255,0);
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  myGLCD.print("< http://electronics.henningkarlsen.com >", CENTER, 227);
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  myGLCD.setColor(0, 0, 255);
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  myGLCD.drawRect(0, 14, 399, 225);
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// Draw crosshairs
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  myGLCD.setColor(0, 0, 255);
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  myGLCD.setBackColor(0, 0, 0);
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  myGLCD.drawLine(199, 15, 199, 224);
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  myGLCD.drawLine(1, 119, 398, 119);
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  for (int i=9; i<390; i+=10)
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    myGLCD.drawLine(i, 117, i, 121);
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  for (int i=19; i<220; i+=10)
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    myGLCD.drawLine(197, i, 201, i);
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// Draw sin-, cos- and tan-lines  
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  myGLCD.setColor(0,255,255);
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  myGLCD.print("Sin", 5, 15);
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  for (int i=1; i<398; i++)
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  {
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    myGLCD.drawPixel(i,119+(sin(((i*0.9)*3.14)/180)*95));
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  }
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  myGLCD.setColor(255,0,0);
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  myGLCD.print("Cos", 5, 27);
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  for (int i=1; i<398; i++)
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  {
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    myGLCD.drawPixel(i,119+(cos(((i*0.9)*3.14)/180)*95));
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  }
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  myGLCD.setColor(255,255,0);
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  myGLCD.print("Tan", 5, 39);
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  for (int i=1; i<398; i++)
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  {
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    y=119+(tan(((i*0.9)*3.14)/180));
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    if ((y>15) && (y<224))
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    myGLCD.drawPixel(i,y);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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  myGLCD.setColor(0, 0, 255);
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  myGLCD.setBackColor(0, 0, 0);
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  myGLCD.drawLine(199, 15, 199, 224);
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  myGLCD.drawLine(1, 119, 398, 119);
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// Draw a moving sinewave
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  x=1;
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  for (int i=1; i<(398*20); i++) 
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  {
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    x++;
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    if (x==399)
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      x=1;
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    if (i>399)
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    {
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      if ((x==199)||(buf[x-1]==119))
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        myGLCD.setColor(0,0,255);
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      else
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        myGLCD.setColor(0,0,0);
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      myGLCD.drawPixel(x,buf[x-1]);
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    }
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    myGLCD.setColor(0,255,255);
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    y=119+(sin(((i)*3.14)/180)*(90-(i / 100)));
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    myGLCD.drawPixel(x,y);
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    buf[x-1]=y;
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some filled rectangles
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  for (int i=1; i<6; i++)
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  {
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    switch (i)
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    {
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      case 1:
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        myGLCD.setColor(255,0,255);
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        break;
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      case 2:
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        myGLCD.setColor(255,0,0);
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        break;
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      case 3:
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        myGLCD.setColor(0,255,0);
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        break;
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      case 4:
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        myGLCD.setColor(0,0,255);
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        break;
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      case 5:
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        myGLCD.setColor(255,255,0);
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        break;
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    }
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    myGLCD.fillRect(110+(i*20), 30+(i*20), 170+(i*20), 90+(i*20));
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some filled, rounded rectangles
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  for (int i=1; i<6; i++)
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  {
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    switch (i)
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    {
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      case 1:
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        myGLCD.setColor(255,0,255);
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        break;
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      case 2:
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        myGLCD.setColor(255,0,0);
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        break;
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      case 3:
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        myGLCD.setColor(0,255,0);
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        break;
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      case 4:
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        myGLCD.setColor(0,0,255);
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        break;
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      case 5:
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        myGLCD.setColor(255,255,0);
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        break;
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    }
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    myGLCD.fillRoundRect(230-(i*20), 30+(i*20), 290-(i*20), 90+(i*20));
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some filled circles
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  for (int i=1; i<6; i++)
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  {
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    switch (i)
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    {
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      case 1:
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        myGLCD.setColor(255,0,255);
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        break;
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      case 2:
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        myGLCD.setColor(255,0,0);
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        break;
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      case 3:
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        myGLCD.setColor(0,255,0);
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        break;
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      case 4:
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        myGLCD.setColor(0,0,255);
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        break;
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      case 5:
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        myGLCD.setColor(255,255,0);
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        break;
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    }
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    myGLCD.fillCircle(110+(i*30),60+(i*20), 30);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some lines in a pattern
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  myGLCD.setColor (255,0,0);
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  for (int i=15; i<224; i+=5)
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  {
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    myGLCD.drawLine(1, i, (i*1.77)-10, 224);
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  }
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  myGLCD.setColor (255,0,0);
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  for (int i=224; i>15; i-=5)
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  {
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    myGLCD.drawLine(398, i, (i*1.77)-11, 15);
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  }
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  myGLCD.setColor (0,255,255);
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  for (int i=224; i>15; i-=5)
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  {
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    myGLCD.drawLine(1, i, 411-(i*1.77), 15);
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  }
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  myGLCD.setColor (0,255,255);
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  for (int i=15; i<224; i+=5)
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  {
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    myGLCD.drawLine(398, i, 410-(i*1.77), 224);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some random circles
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  for (int i=0; i<100; i++)
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  {
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    myGLCD.setColor(random(255), random(255), random(255));
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    x=32+random(336);
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    y=45+random(146);
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    r=random(30);
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    myGLCD.drawCircle(x, y, r);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some random rectangles
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  for (int i=0; i<100; i++)
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  {
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    myGLCD.setColor(random(255), random(255), random(255));
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    x=2+random(396);
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    y=16+random(207);
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    x2=2+random(396);
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    y2=16+random(207);
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    myGLCD.drawRect(x, y, x2, y2);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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// Draw some random rounded rectangles
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  for (int i=0; i<100; i++)
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  {
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    myGLCD.setColor(random(255), random(255), random(255));
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    x=2+random(396);
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    y=16+random(207);
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    x2=2+random(396);
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    y2=16+random(207);
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    myGLCD.drawRoundRect(x, y, x2, y2);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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  for (int i=0; i<100; i++)
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  {
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    myGLCD.setColor(random(255), random(255), random(255));
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    x=2+random(396);
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    y=16+random(209);
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    x2=2+random(396);
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    y2=16+random(209);
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    myGLCD.drawLine(x, y, x2, y2);
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  }
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  delay(2000);
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  myGLCD.setColor(0,0,0);
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  myGLCD.fillRect(1,15,398,224);
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  for (int i=0; i<10000; i++)
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  {
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    myGLCD.setColor(random(255), random(255), random(255));
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    myGLCD.drawPixel(2+random(396), 16+random(209));
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  }
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  delay(2000);
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  myGLCD.fillScr(0, 0, 255);
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  myGLCD.setColor(255, 0, 0);
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  myGLCD.fillRoundRect(120, 70, 279, 169);
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  myGLCD.setColor(255, 255, 255);
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  myGLCD.setBackColor(255, 0, 0);
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  myGLCD.print("That's it!", CENTER, 93);
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  myGLCD.print("Restarting in a", CENTER, 119);
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  myGLCD.print("few seconds...", CENTER, 132);
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  myGLCD.setColor(0, 255, 0);
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  myGLCD.setBackColor(0, 0, 255);
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  myGLCD.print("Runtime: (msecs)", CENTER, 210);
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  myGLCD.printNumI(millis(), CENTER, 225);
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  delay (10000);
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}
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