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// UTFT_Demo_800x480 (C)2012 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// This program is a demo of how to use most of the functions
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// of the library with a supported display modules.
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//
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// This demo was made for modules with a screen resolution
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// of 800x480 pixels.
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//
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// This program requires the UTFT library.
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//
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#include <UTFT.h>
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// Declare which fonts we will be using
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extern uint8_t SmallFont[];
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// Uncomment the next line for chipKit Uno32/uC32
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//UTFT myGLCD(ITDB50,34,35,36,37); // Remember to change the model parameter to suit your display module!
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// Uncomment the next line for chipKit Max32
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UTFT myGLCD(ITDB50,82,83,84,85); // Remember to change the model parameter to suit your display module!
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void setup()
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{
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randomSeed(analogRead(0));
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// Setup the LCD
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myGLCD.InitLCD();
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myGLCD.setFont(SmallFont);
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}
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void loop()
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{
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int buf[798];
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int x, x2;
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int y, y2;
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int r;
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// Clear the screen and draw the frame
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myGLCD.clrScr();
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRect(0, 0, 799, 13);
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myGLCD.setColor(64, 64, 64);
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myGLCD.fillRect(0, 466, 799, 479);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
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myGLCD.setBackColor(64, 64, 64);
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myGLCD.setColor(255,255,0);
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myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 467);
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myGLCD.setColor(0, 0, 255);
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myGLCD.drawRect(0, 14, 799, 465);
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// Draw crosshairs
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(399, 15, 399, 464);
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myGLCD.drawLine(1, 239, 798, 239);
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for (int i=9; i<790; i+=10)
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myGLCD.drawLine(i, 237, i, 242);
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for (int i=19; i<470; i+=10)
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myGLCD.drawLine(397, i, 402, i);
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// Draw sin-, cos- and tan-lines
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myGLCD.setColor(0,255,255);
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myGLCD.print("Sin", 5, 15);
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for (int i=1; i<798; i++)
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{
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myGLCD.drawPixel(i,239+(sin(((i*1.13)*3.14)/180)*200));
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}
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myGLCD.setColor(255,0,0);
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myGLCD.print("Cos", 5, 27);
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for (int i=1; i<798; i++)
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{
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myGLCD.drawPixel(i,239+(cos(((i*1.13)*3.14)/180)*200));
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}
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myGLCD.setColor(255,255,0);
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myGLCD.print("Tan", 5, 39);
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for (int i=1; i<798; i++)
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{
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myGLCD.drawPixel(i,239+(tan(((i*0.9)*3.14)/180)));
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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myGLCD.setColor(0, 0, 255);
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myGLCD.setBackColor(0, 0, 0);
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myGLCD.drawLine(399, 15, 399, 464);
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myGLCD.drawLine(1, 239, 798, 239);
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// Draw a moving sinewave
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x=1;
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for (int i=1; i<(798*20); i++)
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{
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x++;
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if (x==799)
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x=1;
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if (i>799)
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{
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if ((x==399)||(buf[x-1]==239))
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myGLCD.setColor(0,0,255);
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else
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myGLCD.setColor(0,0,0);
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myGLCD.drawPixel(x,buf[x-1]);
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}
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myGLCD.setColor(0,255,255);
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y=239+(sin(((i*1.65)*3.14)/180)*(200-(i / 100)));
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myGLCD.drawPixel(x,y);
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buf[x-1]=y;
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random filled rectangles
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for (int i=0; i<50; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(746);
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y=16+random(397);
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x2=x+50;
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y2=y+50;
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myGLCD.fillRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random filled, rounded rectangles
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for (int i=0; i<50; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(746);
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y=16+random(397);
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x2=x+50;
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y2=y+50;
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myGLCD.fillRoundRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random filled circles
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for (int i=0; i<50; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=27+random(746);
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y=41+random(397);
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myGLCD.fillCircle(x, y, 25);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some lines in a pattern
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myGLCD.setColor (255,0,0);
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for (int i=15; i<463; i+=5)
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{
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myGLCD.drawLine(1, i, (i*1.66)-10, 463);
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}
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myGLCD.setColor (255,0,0);
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for (int i=463; i>15; i-=5)
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{
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myGLCD.drawLine(798, i, (i*1.66)+30, 15);
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}
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myGLCD.setColor (0,255,255);
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for (int i=463; i>15; i-=5)
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{
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myGLCD.drawLine(1, i, 770-(i*1.66), 15);
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}
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myGLCD.setColor (0,255,255);
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for (int i=15; i<463; i+=5)
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{
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myGLCD.drawLine(798, i, 810-(i*1.66), 463);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random circles
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for (int i=0; i<250; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=32+random(736);
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y=45+random(386);
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r=random(30);
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myGLCD.drawCircle(x, y, r);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random rectangles
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for (int i=0; i<250; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(796);
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y=16+random(447);
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x2=2+random(796);
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y2=16+random(447);
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myGLCD.drawRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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// Draw some random rounded rectangles
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for (int i=0; i<250; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(796);
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y=16+random(447);
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x2=2+random(796);
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y2=16+random(447);
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myGLCD.drawRoundRect(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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for (int i=0; i<250; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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x=2+random(796);
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y=16+random(447);
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x2=2+random(796);
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y2=16+random(447);
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myGLCD.drawLine(x, y, x2, y2);
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}
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delay(2000);
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myGLCD.setColor(0,0,0);
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myGLCD.fillRect(1,15,798,464);
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for (int i=0; i<10000; i++)
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{
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myGLCD.setColor(random(255), random(255), random(255));
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myGLCD.drawPixel(2+random(796), 16+random(447));
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}
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delay(2000);
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myGLCD.fillScr(0, 0, 255);
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myGLCD.setColor(255, 0, 0);
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myGLCD.fillRoundRect(320, 190, 479, 289);
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myGLCD.setColor(255, 255, 255);
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myGLCD.setBackColor(255, 0, 0);
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myGLCD.print("That's it!", CENTER, 213);
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myGLCD.print("Restarting in a", CENTER, 239);
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myGLCD.print("few seconds...", CENTER, 252);
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myGLCD.setColor(0, 255, 0);
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myGLCD.setBackColor(0, 0, 255);
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myGLCD.print("Runtime: (msecs)", CENTER, 450);
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myGLCD.printNumI(millis(), CENTER, 465);
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delay (10000);
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}
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