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	switch to setup for Arduino Boards Manager
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// UTouch_ButtonTest (C)2010-2012 Henning Karlsen
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// web: http://www.henningkarlsen.com/electronics
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//
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// This program is a quick demo of how create and use buttons.
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//
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// This program requires the UTFT library.
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//
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// It is assumed that the display module is connected to an
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// appropriate shield or that you know how to change the pin 
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// numbers in the setup.
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//
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#include <UTFT.h>
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#include <UTouch.h>
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// Declare which fonts we will be using
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extern uint8_t BigFont[];
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// Uncomment the next two lines for the Arduino 2009/UNO
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//UTFT        myGLCD(ITDB24D,19,18,17,16);   // Remember to change the model parameter to suit your display module!
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//UTouch      myTouch(15,10,14,9,8);
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// Uncomment the next two lines for the Arduino Mega
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UTFT        myGLCD(ITDB32S, 38,39,40,41);   // Remember to change the model parameter to suit your display module!
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UTouch      myTouch(6,5,4,3,2);
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int x, y;
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char stCurrent[20]="";
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int stCurrentLen=0;
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char stLast[20]="";
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/*************************
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**   Custom functions   **
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*************************/
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void drawButtons()
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{
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// Draw the upper row of buttons
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  for (x=0; x<5; x++)
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  {
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    myGLCD.setColor(0, 0, 255);
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    myGLCD.fillRoundRect (10+(x*60), 10, 60+(x*60), 60);
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    myGLCD.setColor(255, 255, 255);
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    myGLCD.drawRoundRect (10+(x*60), 10, 60+(x*60), 60);
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    myGLCD.printNumI(x+1, 27+(x*60), 27);
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  }
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// Draw the center row of buttons
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  for (x=0; x<5; x++)
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  {
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    myGLCD.setColor(0, 0, 255);
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    myGLCD.fillRoundRect (10+(x*60), 70, 60+(x*60), 120);
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    myGLCD.setColor(255, 255, 255);
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    myGLCD.drawRoundRect (10+(x*60), 70, 60+(x*60), 120);
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    if (x<4)
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      myGLCD.printNumI(x+6, 27+(x*60), 87);
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  }
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  myGLCD.print("0", 267, 87);
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// Draw the lower row of buttons
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  myGLCD.setColor(0, 0, 255);
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  myGLCD.fillRoundRect (10, 130, 150, 180);
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  myGLCD.setColor(255, 255, 255);
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  myGLCD.drawRoundRect (10, 130, 150, 180);
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  myGLCD.print("Clear", 40, 147);
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  myGLCD.setColor(0, 0, 255);
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  myGLCD.fillRoundRect (160, 130, 300, 180);
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  myGLCD.setColor(255, 255, 255);
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  myGLCD.drawRoundRect (160, 130, 300, 180);
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  myGLCD.print("Enter", 190, 147);
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  myGLCD.setBackColor (0, 0, 0);
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}
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void updateStr(int val)
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{
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  if (stCurrentLen<20)
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  {
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    stCurrent[stCurrentLen]=val;
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    stCurrent[stCurrentLen+1]='\0';
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    stCurrentLen++;
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    myGLCD.setColor(0, 255, 0);
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    myGLCD.print(stCurrent, LEFT, 224);
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  }
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  else
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  {
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    myGLCD.setColor(255, 0, 0);
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    myGLCD.print("BUFFER FULL!", CENTER, 192);
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    delay(500);
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    myGLCD.print("            ", CENTER, 192);
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    delay(500);
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    myGLCD.print("BUFFER FULL!", CENTER, 192);
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    delay(500);
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    myGLCD.print("            ", CENTER, 192);
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    myGLCD.setColor(0, 255, 0);
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  }
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}
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// Draw a red frame while a button is touched
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void waitForIt(int x1, int y1, int x2, int y2)
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{
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  myGLCD.setColor(255, 0, 0);
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  myGLCD.drawRoundRect (x1, y1, x2, y2);
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  while (myTouch.dataAvailable())
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    myTouch.read();
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  myGLCD.setColor(255, 255, 255);
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  myGLCD.drawRoundRect (x1, y1, x2, y2);
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}
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/*************************
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**  Required functions  **
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*************************/
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void setup()
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{
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// Initial setup
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  myGLCD.InitLCD();
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  myGLCD.clrScr();
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  myTouch.InitTouch();
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  myTouch.setPrecision(PREC_MEDIUM);
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  myGLCD.setFont(BigFont);
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  myGLCD.setBackColor(0, 0, 255);
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  drawButtons();  
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}
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void loop()
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{
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  while (true)
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  {
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    if (myTouch.dataAvailable())
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    {
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      myTouch.read();
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      x=myTouch.getX();
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      y=myTouch.getY();
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      if ((y>=10) && (y<=60))  // Upper row
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      {
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        if ((x>=10) && (x<=60))  // Button: 1
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        {
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          waitForIt(10, 10, 60, 60);
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          updateStr('1');
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        }
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        if ((x>=70) && (x<=120))  // Button: 2
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        {
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          waitForIt(70, 10, 120, 60);
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          updateStr('2');
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        }
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        if ((x>=130) && (x<=180))  // Button: 3
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        {
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          waitForIt(130, 10, 180, 60);
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          updateStr('3');
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        }
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        if ((x>=190) && (x<=240))  // Button: 4
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        {
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          waitForIt(190, 10, 240, 60);
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          updateStr('4');
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        }
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        if ((x>=250) && (x<=300))  // Button: 5
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        {
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          waitForIt(250, 10, 300, 60);
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          updateStr('5');
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        }
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      }
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      if ((y>=70) && (y<=120))  // Center row
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      {
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        if ((x>=10) && (x<=60))  // Button: 6
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        {
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          waitForIt(10, 70, 60, 120);
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          updateStr('6');
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        }
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        if ((x>=70) && (x<=120))  // Button: 7
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        {
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          waitForIt(70, 70, 120, 120);
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          updateStr('7');
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        }
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        if ((x>=130) && (x<=180))  // Button: 8
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        {
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          waitForIt(130, 70, 180, 120);
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          updateStr('8');
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        }
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        if ((x>=190) && (x<=240))  // Button: 9
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        {
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          waitForIt(190, 70, 240, 120);
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          updateStr('9');
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        }
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        if ((x>=250) && (x<=300))  // Button: 0
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        {
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          waitForIt(250, 70, 300, 120);
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          updateStr('0');
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        }
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      }
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      if ((y>=130) && (y<=180))  // Upper row
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      {
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        if ((x>=10) && (x<=150))  // Button: Clear
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        {
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          waitForIt(10, 130, 150, 180);
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          stCurrent[0]='\0';
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          stCurrentLen=0;
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          myGLCD.setColor(0, 0, 0);
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          myGLCD.fillRect(0, 224, 319, 239);
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        }
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        if ((x>=160) && (x<=300))  // Button: Enter
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        {
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          waitForIt(160, 130, 300, 180);
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          if (stCurrentLen>0)
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          {
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            for (x=0; x<stCurrentLen+1; x++)
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            {
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              stLast[x]=stCurrent[x];
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            }
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            stCurrent[0]='\0';
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            stCurrentLen=0;
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            myGLCD.setColor(0, 0, 0);
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            myGLCD.fillRect(0, 208, 319, 239);
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            myGLCD.setColor(0, 255, 0);
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            myGLCD.print(stLast, LEFT, 208);
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          }
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          else
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          {
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            myGLCD.setColor(255, 0, 0);
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            myGLCD.print("BUFFER EMPTY", CENTER, 192);
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            delay(500);
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            myGLCD.print("            ", CENTER, 192);
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            delay(500);
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            myGLCD.print("BUFFER EMPTY", CENTER, 192);
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            delay(500);
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            myGLCD.print("            ", CENTER, 192);
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            myGLCD.setColor(0, 255, 0);
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          }
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        }
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      }
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    }
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  }
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}
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