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62 lines
1.9 KiB
POVRay
62 lines
1.9 KiB
POVRay
//POV-Ray source to generate the background image for IRserial_remote
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// create rectangular areas with rounded corners for use as
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// buttons and background objects.
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// Render at 1024x768 then crop 312 pixels from each side
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// leaving 400x768 final image.
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#declare Area=15; //size of area lights
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#declare CR=0.1; //corner radius
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#declare ER= 0.5; //edge radius
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#declare CX= 3; //width from corner to corner
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#declare CY= 7.75; //height from corner to corner
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#declare BZ=-ER; //Z offset for buttons
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plane {z,0 pigment{rgb<0.8,0.85,1>*0.8}}//background
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#macro Thing (ER,CR,CX,CY,T)
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#local Corner=
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union {
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torus {CR,ER rotate x*90}
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cylinder {ER*z,-ER*z,CR}
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}
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union {
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object{Corner translate< CX,CY,0>}
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object{Corner translate<-CX,CY,0>}
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object{Corner translate< CX,-CY,0>}
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object{Corner translate<-CX,-CY,0>}
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cylinder{CY*y,-CY*y,ER translate<-CX-CR,0,0>}
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cylinder{CY*y,-CY*y,ER translate< CX+CR,0,0>}
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cylinder{CX*x,-CX*x,ER translate<0,-CY-CR,0>}
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cylinder{CX*x,-CX*x,ER translate<0, CY+CR,0>}
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box{<-CX,-CY-CR,-ER><CX,CY+CR,ER>}
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box{<-CX-CR,-CY,-ER><CX+CR,CY,ER>}
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texture {T}
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}
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#end
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#declare BX= 0.4; #declare BY=BX;//size of the buttons
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#declare White_Texture=texture{pigment{rgb 1}finish {ambient 0.3}}
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#declare Blue_Texture=texture{pigment {rgb<0.85,0.9 ,1>}}
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object {Thing(ER,CR,CX,CY, White_Texture)}//main object
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//loop through the buttons
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#declare R=-4.5;
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#while (R<5.5)
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#declare C=-1.5;
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#while (C<=1.5)
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object{Thing(0.1,0.2,(BX*0.8),(BY*0.8), Blue_Texture)
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translate <C*BX*4,R*BY*4,BZ>
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}
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#declare C=C+1;
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#end
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#declare R=R+1;
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#end
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light_source{<50,50,-100>*5 color 0.8
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#if (Area)area_light x*Area,y*Area,9,9#end
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}
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light_source{<0,0,-400>*3 rgb 1}
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camera{orthographic location <0,0,-120> look_at <0,0,0> angle 11 }
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//That's all folks! |