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231 lines
5.5 KiB
C++
231 lines
5.5 KiB
C++
/*
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Copyright (C) 2011 J. Coliz <maniacbug@ymail.com>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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version 2 as published by the Free Software Foundation.
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03/17/2013 : Charles-Henri Hallard (http://hallard.me)
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Modified to use with Arduipi board http://hallard.me/arduipi
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Changed to use modified bcm2835 and RF24 library
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*/
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/**
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* Example RF Radio Ping Pair
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*
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* This is an example of how to use the RF24 class. Write this sketch to two different nodes,
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* connect the role_pin to ground on one. The ping node sends the current time to the pong node,
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* which responds by sending the value back. The ping node can then see how long the whole cycle
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* took.
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*/
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#include <cstdlib>
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#include <iostream>
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#include "./RF24.h"
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//
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// Hardware configuration
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//
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// CE Pin, CSN Pin, SPI Speed
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// Setup for GPIO 22 CE and GPIO 25 CSN with SPI Speed @ 1Mhz
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//RF24 radio(RPI_V2_GPIO_P1_22, RPI_V2_GPIO_P1_18, BCM2835_SPI_SPEED_1MHZ);
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// Setup for GPIO 22 CE and CE0 CSN with SPI Speed @ 4Mhz
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//RF24 radio(RPI_V2_GPIO_P1_15, BCM2835_SPI_CS0, BCM2835_SPI_SPEED_4MHZ);
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// Setup for GPIO 22 CE and CE1 CSN with SPI Speed @ 8Mhz
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RF24 radio(RPI_V2_GPIO_P1_15, RPI_V2_GPIO_P1_26, BCM2835_SPI_SPEED_8MHZ);
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// sets the role of this unit in hardware. Connect to GND to be the 'pong' receiver
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// Leave open to be the 'ping' transmitter
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const int role_pin = 7;
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//
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// Topology
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//
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// Radio pipe addresses for the 2 nodes to communicate.
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const uint64_t pipes[2] = { 0xF0F0F0F0E1LL, 0xF0F0F0F0D2LL };
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//
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// Role management
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//
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// Set up role. This sketch uses the same software for all the nodes
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// in this system. Doing so greatly simplifies testing. The hardware itself specifies
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// which node it is.
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//
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// This is done through the role_pin
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//
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// The various roles supported by this sketch
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typedef enum { role_ping_out = 1, role_pong_back } role_e;
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// The debug-friendly names of those roles
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const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
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// The role of the current running sketch
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role_e role;
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int main(int argc, char** argv)
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{
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//
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// Role
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//
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// set up the role
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role = role_ping_out;
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//
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// Print preamble:
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//
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printf("RF24/examples/pingtest/\n");
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printf("ROLE: %s\n",role_friendly_name[role]);
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//
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// Setup and configure rf radio
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//
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radio.begin();
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// optionally, increase the delay between retries & # of retries
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radio.setRetries(15,15);
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// optionally, reduce the payload size. seems to
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// improve reliability
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// radio.setPayloadSize(8);
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radio.setChannel(0x4c);
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radio.setPALevel(RF24_PA_LOW);
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//
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// Open pipes to other nodes for communication
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//
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// This simple sketch opens two pipes for these two nodes to communicate
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// back and forth.
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// Open 'our' pipe for writing
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// Open the 'other' pipe for reading, in position #1 (we can have up to 5 pipes open for reading)
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if ( role == role_ping_out )
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{
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radio.openWritingPipe(pipes[0]);
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radio.openReadingPipe(1,pipes[1]);
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}
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else
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{
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radio.openWritingPipe(pipes[1]);
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radio.openReadingPipe(1,pipes[0]);
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}
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//
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// Start listening
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//
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radio.startListening();
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//
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// Dump the configuration of the rf unit for debugging
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//
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radio.printDetails();
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//
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// Ping out role. Repeatedly send the current time
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//
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// forever loop
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while (1)
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{
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if (role == role_ping_out)
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{
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// First, stop listening so we can talk.
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radio.stopListening();
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// Take the time, and send it. This will block until complete
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unsigned long time = millis();
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printf("Now sending %lu...",time);
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bool ok = radio.write( &time, sizeof(unsigned long) );
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if (ok)
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printf("ok...");
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else
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printf("failed.\n");
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// Now, continue listening
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radio.startListening();
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// Wait here until we get a response, or timeout (250ms)
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unsigned long started_waiting_at = millis();
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bool timeout = false;
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while ( ! radio.available() && ! timeout ) {
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// by bcatalin » Thu Feb 14, 2013 11:26 am
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delay(5); //add a small delay to let radio.available to check payload
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if (millis() - started_waiting_at > 200 )
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timeout = true;
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}
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// Describe the results
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if ( timeout )
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{
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printf("Failed, response timed out.\n");
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}
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else
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{
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// Grab the response, compare, and send to debugging spew
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unsigned long got_time;
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radio.read( &got_time, sizeof(unsigned long) );
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// Spew it
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printf("Got response %lu, round-trip delay: %lu\n",got_time,millis()-got_time);
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}
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// Try again 1s later
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// delay(1000);
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sleep(1);
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}
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//
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// Pong back role. Receive each packet, dump it out, and send it back
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//
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if ( role == role_pong_back )
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{
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// if there is data ready
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//printf("Check available...\n");
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if ( radio.available() )
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{
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// Dump the payloads until we've gotten everything
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unsigned long got_time;
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bool done = false;
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while (!done)
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{
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// Fetch the payload, and see if this was the last one.
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done = radio.read( &got_time, sizeof(unsigned long) );
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// Spew it
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printf("Got payload(%d) %lu...\n",sizeof(unsigned long), got_time);
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// Delay just a little bit to let the other unit
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// make the transition to receiver
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delay(20);
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}
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// First, stop listening so we can talk
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radio.stopListening();
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// Send the final one back.
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radio.write( &got_time, sizeof(unsigned long) );
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// Now, resume listening so we catch the next packets.
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radio.startListening();
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}
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}
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} // forever loop
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return 0;
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}
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// vim:cin:ai:sts=2 sw=2 ft=cpp
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