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	Initial import of support files for all Digistump boards - Digispark, Pro, DigiX - including libraries, examples, tools, and other support files for the Arduino IDE
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// This is a demonstration on how to use an input device to trigger changes on your neo pixels.
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// You should wire a momentary push button to connect from ground to a digital IO pin.  When you
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// press the button it will change to a new pixel animation.  Note that you need to press the
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// button once to start the first animation!
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#include <Adafruit_NeoPixel.h>
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#define BUTTON_PIN   2    // Digital IO pin connected to the button.  This will be
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                          // driven with a pull-up resistor so the switch should
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                          // pull the pin to ground momentarily.  On a high -> low
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                          // transition the button press logic will execute.
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#define PIXEL_PIN    6    // Digital IO pin connected to the NeoPixels.
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#define PIXEL_COUNT 16
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// Parameter 1 = number of pixels in strip,  neopixel stick has 8
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// Parameter 2 = pin number (most are valid)
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// Parameter 3 = pixel type flags, add together as needed:
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//   NEO_RGB     Pixels are wired for RGB bitstream
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//   NEO_GRB     Pixels are wired for GRB bitstream, correct for neopixel stick
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//   NEO_KHZ400  400 KHz bitstream (e.g. FLORA pixels)
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//   NEO_KHZ800  800 KHz bitstream (e.g. High Density LED strip), correct for neopixel stick
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Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
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bool oldState = HIGH;
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int showType = 0;
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void setup() {
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  pinMode(BUTTON_PIN, INPUT_PULLUP);
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  strip.begin();
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  strip.show(); // Initialize all pixels to 'off'
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}
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void loop() {
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  // Get current button state.
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  bool newState = digitalRead(BUTTON_PIN);
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  // Check if state changed from high to low (button press).
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  if (newState == LOW && oldState == HIGH) {
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    // Short delay to debounce button.
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    delay(20);
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    // Check if button is still low after debounce.
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    newState = digitalRead(BUTTON_PIN);
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    if (newState == LOW) {
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      showType++;
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      if (showType > 9)
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        showType=0;
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      startShow(showType);
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    }
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  }
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  // Set the last button state to the old state.
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  oldState = newState;
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}
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void startShow(int i) {
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  switch(i){
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    case 0: colorWipe(strip.Color(0, 0, 0), 50);    // Black/off
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            break;
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    case 1: colorWipe(strip.Color(255, 0, 0), 50);  // Red
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            break;
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    case 2: colorWipe(strip.Color(0, 255, 0), 50);  // Green
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            break;
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    case 3: colorWipe(strip.Color(0, 0, 255), 50);  // Blue
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            break;
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    case 4: theaterChase(strip.Color(127, 127, 127), 50); // White
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            break;
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    case 5: theaterChase(strip.Color(127,   0,   0), 50); // Red
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            break;
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    case 6: theaterChase(strip.Color(  0,   0, 127), 50); // Blue
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            break;
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    case 7: rainbow(20);
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            break;
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    case 8: rainbowCycle(20);
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            break;
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    case 9: theaterChaseRainbow(50);
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            break;
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  }
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}
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// Fill the dots one after the other with a color
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void colorWipe(uint32_t c, uint8_t wait) {
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  for(uint16_t i=0; i<strip.numPixels(); i++) {
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      strip.setPixelColor(i, c);
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      strip.show();
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      delay(wait);
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  }
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}
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void rainbow(uint8_t wait) {
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  uint16_t i, j;
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  for(j=0; j<256; j++) {
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    for(i=0; i<strip.numPixels(); i++) {
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      strip.setPixelColor(i, Wheel((i+j) & 255));
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    }
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    strip.show();
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    delay(wait);
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  }
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}
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// Slightly different, this makes the rainbow equally distributed throughout
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void rainbowCycle(uint8_t wait) {
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  uint16_t i, j;
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  for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
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    for(i=0; i< strip.numPixels(); i++) {
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      strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
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    }
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    strip.show();
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    delay(wait);
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  }
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}
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//Theatre-style crawling lights.
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void theaterChase(uint32_t c, uint8_t wait) {
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  for (int j=0; j<10; j++) {  //do 10 cycles of chasing
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    for (int q=0; q < 3; q++) {
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      for (int i=0; i < strip.numPixels(); i=i+3) {
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        strip.setPixelColor(i+q, c);    //turn every third pixel on
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      }
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      strip.show();
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      delay(wait);
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      for (int i=0; i < strip.numPixels(); i=i+3) {
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        strip.setPixelColor(i+q, 0);        //turn every third pixel off
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      }
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    }
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  }
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}
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//Theatre-style crawling lights with rainbow effect
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void theaterChaseRainbow(uint8_t wait) {
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  for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
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    for (int q=0; q < 3; q++) {
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        for (int i=0; i < strip.numPixels(); i=i+3) {
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          strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
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        }
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        strip.show();
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        delay(wait);
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        for (int i=0; i < strip.numPixels(); i=i+3) {
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          strip.setPixelColor(i+q, 0);        //turn every third pixel off
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        }
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    }
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  }
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos) {
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  WheelPos = 255 - WheelPos;
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  if(WheelPos < 85) {
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   return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
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  } else if(WheelPos < 170) {
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    WheelPos -= 85;
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   return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
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  } else {
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   WheelPos -= 170;
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   return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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  }
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}
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